Policy Library

CHILD SAFETY POLICY

EsportsAble prioritizes the creation of a safe and inclusive environment, adhering to Queensland child protection laws and the QUT Child Protection Policy. The project is also required to complete an annual child safety compliance check with the Department of Social Services, which includes a review of all activities against the EsportsAble Risk Management Plan.

Key aspects of our risk management plan include:

  • Participation in the EsportsAble program requires verified parental or carer consent, with clear communication about school engagement sessions and activities. All school-based sessions are supervised, ensuring fair play, appropriate content moderation for video games, and compliance with age restrictions.

  • Equipment is pre-set for participants, and strict measures like restricted access, CCTV monitoring, and check-in/check-out systems ensure security.

  • Staff and volunteers are rigorously vetted, holding Blue Cards, completing child safety inductions, and adhering to a strict code of conduct. They are easily identifiable with proper ID and lanyards.

  • Cybersecurity is emphasized in adherence to the eSafety Commissioner’s framework. Reporting systems are in place for online misconduct, and there are established protocols for incident response, including on-site security, emergency procedures, and structured reporting channels.

These comprehensive measures ensure a safe and supportive environment where young gamers can thrive.

QUT CHILD PROTECTION POLICY

The purpose of this Policy is:

  1. to outline QUT’s commitment to the safety and wellbeing of children and young people who are involved in University activities or services;

  2. to outline our approach to preventing harm to children in the course of providing activities or services; and

  3. to establish processes for responding to and reporting disclosures or suspicions of harm.

This Policy applies to all members of the university community including all staff, committee members, students, visitors, and volunteers when interacting with children or young people in their QUT capacity. This policy extends to all activities involved in the delivery of the EsportsAble project.

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